Minata Entertainment Play Veyrasol

Minata Entertainment, LLC · Independent studio · Antalya, Türkiye

Minata Entertainment builds worlds, tools and systems.

A studio in Antalya shipping a real-time MMO, eleven App Store titles, on-device AI tools, and the software behind platforms used by 150+ companies.

Play Veyrasol Start a project

  • Games
  • AI Generator
  • Software
  • Veyrasol Open Beta · 19 Oct 2026
  • Steam Next Fest demo · 19–26 Oct
  • Eleven titles on the App Store
  • Eleven live games on one Cloudflare backend
  • Görsel Stüdyo · on-device AI
  • WEBHOX · 150+ companies
  • Akdeniz Airsoft · web, iOS, watchOS, Android
Veyrasol key art: a crystal city under a violet nebula

Flagship game

Veyrasol

Real-time MMO strategy. The Beacon went dark; three traditions rise to rekindle it.

Open Beta
19 October 2026 · Web + PWA, iOS
Steam Next Fest
Playable demo · 19–26 October
Android
Shortly after launch
Price
Free to play
Languages
Turkish, English, Japanese, German, Russian

Open Beta opens in

Closed Beta is playable in the browser today.

  • Vanguard

    Sword · Ignition

  • Aegis

    Shield · Wardstone

  • Concord

    Word · Accord

  • Galaxy map — a persistent spiral, sector by sector
  • Colony — build and specialise your worlds
  • Fleet — command cruisers in real time
  • Combat — every engagement resolved and reported
  • Research — unlock the tech that wins seasons
  • Market — trade resources across the galaxy

Early captures · veyrasol.io

Play at veyrasol.io Wishlist on Steam

Games

Eleven titles on the App Store. One server-authoritative backend.

Every multiplayer rule is resolved on the server, so there is nothing on the device to cheat. The single-player titles are the opposite bet: no server at all, no account, nothing to lose.

Eleven live games on birkartoyunu.com, one Cloudflare backend

Cloudflare Workers, Durable Objects and D1 behind every room. The web PWA, the SwiftUI client and the Jetpack Compose client speak the same wire protocol. No signup — join by room code, or let the bots fill the seats.

Puzzle and arcade, written in SwiftUI

Offline-first and account-free, with Game Center where a leaderboard actually means something.

  • Neon Breaker title screen

    Neon Breaker

    150 procedural levels, power-ups, brick types and combo scoring.

  • Pixu

    Nonogram. Four packs from 5×5 to 20×20, and one daily puzzle everyone shares.

  • Pixu Pipes

    Rotate the tiles until water reaches every glass. Fewest rotations goes on the board.

  • Plus3

    Threes and 2048 on one board: a 1+2 seed merge, then the classic flow.

  • Plus3 Blocks board on iPhone

    Plus3 Blocks

    Numbered blocks drop into columns; equal numbers pair and double, gravity does the rest.

  • Astrella constellation puzzle

    Astrella

    Untangle the stars until a real constellation resolves and joins the library.

    In development

AI Generator

AI that runs where the data is.

Matting, upscaling and generation happen on the device or in the browser tab. Nothing is uploaded, so nothing has to be trusted — and the compute bill stays at zero.

Görsel Stüdyo

A native image toolkit that never opens a socket.

  • Background removal by an on-device BiRefNet Core ML model — matting quality on hair and fine edges.
  • AI upscale, resize, crop, rotate, and PNG / JPEG / WebP / HEIC conversion with quality control.
  • Pipelines chain several operations and run them over a batch.
  • macOS 14+ · iPadOS 17+ · iOS 17+. Developer ID signed and notarised.
Görsel Stüdyo with the original photo, background intact
The same photo with the background removed to transparency
Drag to compare. Both frames are the same macOS window.
  • In the browser

    Resize, crop, convert and compress, plus AI background removal and upscale — all of it client-side over WebAssembly, Web Workers and onnxruntime-web. Files never leave the tab, so the toolkit scales at zero server cost.

  • Inside client backoffices

    Production services that draft SEO copy, product descriptions, FAQs and news-to-blog posts, and queue image generation asynchronously through a webhook. Editors keep the final say.

  • For our own games

    A generative art pipeline that turns a manifest into finished icons, buildings and backgrounds — and writes a licence ledger row for every asset it makes: tool, model, date, prompt, commercial status.

Software

The systems behind products.

Client and product engineering: multi-tenant backends, mobile clients, and the reporting people actually run the business on.

  • WEBHOX Rent A Car

    150+ companies running on it

    Multi-tenant SaaS for the rent-a-car sector, written in plain PHP and MySQL — reservations, fleet, customers and pricing, isolated per tenant, with the on-page SEO that feeds it.

    PHPMySQLMulti-tenantOn-page SEO

  • Multi-tenant commerce platform

    1.5M members · 30–50K daily visitors · 5–8K orders a day

    Engineering on a Laravel and PostgreSQL platform that runs several storefronts on shared business logic: tenant isolation, order and stock flows, supplier matching, SQL reporting and the migrations underneath.

    LaravelPostgreSQLRedisGraphQLNext.js

  • Akdeniz Airsoft

    4 clients on one API · web, iOS, watchOS, Android

    A whole platform for an Antalya airsoft community: events and matches, live GPS position sharing during a game, a satellite field-map editor, and KVKK-compliant membership. The browser never sees the API.

    SwiftUIwatchOSJetpack ComposeLaravelNext.js

  • AegisUO

    328k lines of original content · 60+ custom systems

    A security and performance rebuild of an Ultima Online server in C++20 — bcrypt auth, CIDR firewall, packet rate limiting, a PostgreSQL backend — plus a macOS client port and SHA-256-verified auto-update over Cloudflare R2.

    C++20C# / .NETPostgreSQLCloudflare R2

Also from the studio: LabelLint — a client-side tool that reconciles App Store and Google Play privacy labels. labellint.suleymanozcan.com

Backends
Laravel · PHP · PostgreSQL · Redis
Edge
Cloudflare Workers · Durable Objects · D1 · R2
Realtime
WebSocket · server-authoritative engines
Mobile
Swift / SwiftUI · Kotlin / Compose · watchOS
Web
Next.js · React · PWA
Ops
Superset · Sentry · GitHub Actions

Rent a CarTourismE-commerceE-pinCorporate CRMInsuranceFloristrySEO

Studio

Idea to launch, in-house.

Minata Entertainment is a studio in Antalya, Türkiye, registered as a limited liability company in Delaware, United States. We take a product from the first idea to the release build — architecture, backend, client, store listing — and stay with it after launch.

AI tools are part of the daily workflow, Claude Code most days. The architecture, the domain decisions and the trade-offs stay human-owned.

Legal name
Minata Entertainment, LLC
Form
Delaware limited liability company
Registered office
131 Continental Dr, Suite 305, Newark, DE 19713, United States
Studio
Antalya, Türkiye

Contact

Tell us what you’re making.

Client work, publishing, partnerships or press — one address, and it reaches the studio.

Email hello@minata.dev Publishing and partnerships

Looking for the Veyrasol press kit? veyrasol.io